We had a first play test of the card game we are building. The basic concept is that you are contractors getting defense contracts form the government, and then bidding out the parts to make something absurd and egregiously expensive. More compelling art and social commentary to be implemented later. The initial thought process for the rules didn’t quite work as intended, bidding risks were to low, the bid cards that got attached to the contracts tended to stagnate and never make it back into circulation, but it only took a couple of tweaks to get things running again very quickly. The contract completion was a little too restrictive, and there simply were not enough parts available. The way bidding for things needed altered and to fit the theme a little better, contracts go to the lowest bid instead of the highest, parts go to highest bidder, and every time everyone is out of bids, all the bids that are out on the board will shuffle. When this is in its finished form it will make a lot more sense! I’m hoping to have a much clearer rule book by the weekend and with a couple more play tests we will probably start courting artists.